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Legend of the White Snake: Client Engine: Unity 5.4.2f2, Client Language: Lua, Server Framework: Skynet
[Game Introduction]
Legend of Xu Xian is based on the story of the White Snake and Xu Xian. It combines Japanese and traditional Chinese art styles, merging the classic mythology of Immortal Heroes with a trendy, cute style. The game features a classic and unique turn-based combat system, with rich systems for pets, mounts, and companions. The guild system is central to the game, with teamwork and cooperation forming the basis of the player social ecosystem. The game also offers a green, fair, and dynamically adjusted economic system, providing a variety of gameplay options, creating a vibrant and colorful game world for players.
Bonus: Highly-rated purchases include a compilation video tutorial covering both the mobile and Windows versions. The system requires CentOS 7.2, with around 1.8GB of memory to start.
[Source Code Introduction]
Legend of Xu Xian and Legend of the White Snake are the same game. The client is developed using Unity 5.4.2, and the server side is developed in Lua (Skynet framework). The compressed package, when unzipped, is 7.41GB and contains complete client source code (including various development tools, a map editor, etc.), server-side source code, various documents, GM tools, and a pre-configured CentOS 7.6 virtual machine ready for development and testing. This ensures that users can easily debug the game.
If you need the game to be compiled or set up for external networks, please contact the Administrator. Compilation, packaging, and external network setup take about two to three hours (around two hours with a good computer configuration), and the service costs $100. The source code is complete and functional, and if you have the skills, you can compile and set up the external network yourself.
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